Archive for the ‘linux game’ Category
World of Goo is the first game from Indie Game Studio, 2D Boy. Founded by Kyle Gabler and Ron Carmel, 2D Boy’s goal (according to their website) is to “make games that everyone can play, with gameplay nobody has seen before.” Well, they have certainly met this goal with World of Goo. World of Goo is hard to pigeon hole into one game genre. I guess if I had to label it I would describe it as a goo-construction physics puzzle action game. Basically, you drag and drop goo balls to build towers, bridges etc. towards a vacuum pipe that sucks up all the remaining goos. The game is definitely out there and utterly unique, but it’s also incredibly sublime.
Pros: The gameplay is unlike any other game out there. It’s sort of like building with K’nex…except their goo balls with little personalities. Each level poses a brand new challenge and the game controls are pretty basic (drag & click). The game introduces new goos at a great pace which helps keep the puzzles and goo building fresh. There’s sort of a story and its interestingly told.
Cons: The game is over too fast, but great games always are. Large goo structures can be tricky to build and frustrating tip over…but the limited level skips are always enough to keep you moving along the campaign.
Pros: The art style is probably the best thing about the game. It is very odd…especially the cutscenes and some of the level pieces (Girl Goo Heads, Wacky Hands, Creepy Robot Heads, etc) but utterly charming. The game’s first chapter is very clean and colorful…but as the game progresses the art style starts permeating through and gets weirder and weirder along with the wacky story. All this oddity is a good thing though. The visuals never get boring and the presentation and execution is excellent.
Pros: The music perfectly fits the art style and mood, but what really makes the games auditory experience so excellent are the sound effects. Goo giggles, mumbles gibberish, inflates, etc. and the People of World of Goo speak emphatic gibberish as well…but all along the way convey emotion. That coupled with the sheer humor of the it all makes it incredibly enjoyable.
Lasting Appeal: 8/10
Pros: There are 5 Chapters and an Epilogue, with each world having a decent number of levels (~10) but when a game is this enjoyable and completely lacks tedium you always want more. The Global Ranking score system add replayability and the meta game of using extra goo to build the tallest tower also adds longevity to the title.
Cons: Ultimately the game can be beaten over a weekend and every level played.
What it comes down to is that World of Goo is one of the finest and most original games I have played in recent years. It may not be the longest experience, but much like XBLA’s Braid, Goo maintains an interest and high quality throughout every level of the game. The game is a fantastic experience that will be thoroughly enjoyed, but then you can move on. This approach to indie games is excellent because ultimately and indie studio cannot compete with the longevity of a commercial studio game. This is what they do best – Wow you with originality, art style and uniqueness and offer you a fantastic experience for the fraction of the price of a full scale commercial title. World of Goo is an exceptional game at an exceptional price. There’s really no excuse not to experience the creativity, art, and fun that permeates this game.
Pros: Tons of power-ups, levels, and features. The Katarmi Damacy aspect of growing the fizzball by swallowing up small objects and moving up towards larger ones is neat and novel.
Cons: The Grubby Games’ artistic design and sleek interface cannot overcome a stale and overused bat and ball gameplay mechanic. This is a case of exceptional programmers just brainstorming a game from the outset that would not have compelling gameplay. Game is in the WAY TOO casual department.
Pros: Exceptional presentation, animations, and consistent feel and look from Prof. Fizzwizzle. All the graphics have real depth and give the game a cartoony 3D feel. Just looking at the title screen impresses.
Cons: Stages and Level graphics get repetitive.
Lasting Appeal: 2/10
Pros: There are a ton of levels to play and the game is fully featured
Cons: After playing the first 5-10 levels, the unique features of this breakout clone wear off.
I really wanted Fizzball to be better. It oozes quality, has a sleek presentation, and is very endearing. But underneath all the features, beautiful, colorful animations, and catchy music is a game I have played for years. I remember Atari Pong, owned the big lumbering 1989 gameboy, grew up on the NES, SNES, and Genesis and have played breakout games for over a decade. Grubby Games is an exceptional duo, but for me, this type of gameplay is the bottom of the barrel. So for Avid and Long-Time Gamers:
On the upside, if you have a child under the age of 10 or if you are a casual gamer and have no idea what Arkanoid or an Atari is then you will probably love this game. It is very endearing and is one of the best Breakout games I have ever played. It is an excellent game for the more casual / younger market. Maybe that was Grubby Games intention all along, to focus on the casual gamer.
Verdict for kids/casual gamers: 75%
Pros: All the typical RTS shortcut keys and functions are there (only streamlined) and the controls are instantly accessible. The best thing about Tribal Trouble though is the simple units mean that players don’t sit around and build massive bases and units and then just mass strike. There’s a lot more back and forth and time management is a bigger issue than in other Real Time Strategy games.
Cons: The simplicity of the units is nice, but I would have liked to see a couple more buildings and maybe an exclusive unit or a little more difference between the Native and Vikings.
Pros: I really can’t express how impressed I was with the graphics of this game. The game features a fully 3D world and camera which can rotate, pan, zoom, etc. You can zoom in right on the littlest Peon and see the very fluid animations up close. There’s a distinct look between the two factions and the menus and presentation are all top-notch
Cons: I guess the character models look a bit blocky up close and make you aware of the lack of polygons, but you can’t fault the game for that when there are hundreds of units waddling and running about.
Pros: The sound is perfectly adequate and solid and the musical scores are quite good.
Cons: I could’ve used more music (there are only about 4 musical scores).
Lasting Appeal: 9.5/10
Pros: Randomly generated island levels, online multiplayer, and 2 very fun campaign modes…there are plenty of modes and features to keep you playing.
Cons: The lack of units/buildings can wear thin and although it contributes to Tribal Trouble’s initial appeal, it also detracts from its depth.
Tilt: + 0.25%
Tribal Trouble is great fun. I guess I haven’t mentioned the humor yet, which this game has in spades. The premise itself is humorous: Drunk Vikings get lost on an island and start fighting the natives. Tribal Trouble is $30 which is higher than the typical Indie title, but it is also of a much higher caliber. If you download the demo, you will immediately be impressed with Tribal Trouble’s graphics, presentation, and gameplay. Anyone who likes RTS games should buy it and anyone who has avoided them because of their vast learning curve should step up to the plate and play this more casual take on a hardcore genre that dominates the PC market. A must buy for everyone who enjoys PC games.
Let me start off by saying that Grubby Games has some of the absolute best kid’s games on the market. That’s not to say the appeal of Professor Fizzwizzle is only for kids, just that it has an excellent pace, graphics, sounds for kids, not to mention the problem-solving puzzles that make up the levels of the game. I must admit to using the “Solve Puzzle” feature on quite a few occasions myself. This feature is brilliant because at the moment a level gets frustrating and you feel it is impossible, you can simply pause and click for the solution. This definitely decreases the frustration factor and keeps you playing into the later levels. Prof. Fizzwizzle also keeps things interesting by adding new puzzle elements at a good pace from level to level. This keeps things from getting repetitive. In fact, my only major complaint with Prof. Fizzwizzle is that the gameplay is not for gamers. To the game’s defense, it was not designed to appeal to the hardcore 2D gamers of yesteryear, the graphics whores of today’s consoles, or the FPS/RTS pc crowd. This is a casual game, and if you take it as such, it is hard to find fault.
Pros: Puzzles can be very challenging and continually add new elements or twists on old elements to keep things fresh. A plethora of modes and types of puzzles.
Cons: Actual Gameplay is simplistic. You use the arrow keys to move the professor around and that’s really it, besides the occasional power-up. Perfect for casual gamers, but not for me.
Pros: Graphics are clean, simple, and perfectly themed for the game. Animations are REALLY good.
Cons: Lack of WOW factor. More game objects animated as well as the Professor!
Pros: Music is perfect, catchy and subdued. The last thing you want is some crazy rock music while you are trying to solve a puzzle. Sound is unintrusive as well.
Cons: Sound/Music are not show stealers, but they are not meant to be, especially in a game like this.
Lasting Appeal: 10/10
Pros: Tons of different levels, modes, and sets of puzzles. If you get tired with the included puzzles there is a level editor and a ton of downloadable levels on Grubby Games’ website.
Cons: What more could you ask for?
Grubby Games knows the casual market. Professor Fizzwizzle has won tons of critical acclaim, awards, etc. and I’m sure has sold tons of copies as well. It understands exactly the type of people that enjoy and buy these types of games and offers a huge repetoire of levels and features for them. Console gamers, PC gamers, and old school gamers alike could enjoy this game…will they shell out the cash to buy it…I doubt it….but the casual gamer will and will love that they did. Rarely have I seen a casual game that is 1: an Original Idea 2: not some sort of match 3 or bejeweled clone 4: more than a simple click here/there game…ahem…cake mania and diner dash and 5: actually worth $20. What does Professor Fizzwizzle really do best? It offers you a tremendous value at $20, because of the number of levels, downloadable levels, and ability to make your own levels. If you enjoy this game, you will not stop playing it due to a lack of features…that’s for sure.
If you are interested in Professor Fizzwizzle and would like to support us and Grubby Games you can:
Dirk Dashing is a very solid platformer that lacks innovation and focuses on classic “safe” platform gameplay. Dirk Dashing definitely charms with its presentation and hand-drawn graphics, but suffers in the gameplay department. It’s a solid game, and definitely seems to be targeted towards kids…except that it is fairly difficult. If you are a fan of the classic platformer, like the genre, have an affinity for Bond, or are particularly taken by the Demo, then this game is for you and warrants a purchase. I’m just not sure if the game offers enough to more avid gamers to really keep them interested. It’s not that Dirk Dashing is bad… it’s gameplay is just more in the category of enjoy the demo as an afternoon distraction and forget about it after that. I’m not sure if it really pulls you in and entices a gamer enough to warrant a purchase.
Pros: Classic Platforming of yore which is instantly accessible and challenging: move, jump, throw… that’s it. Controls are very responsive and the gameplay is solid with some neat spy gadgets. Great nonviolent gameplay for children.
Cons: Game is targeted towards kids, but may be too hard for them (though back in the NES days there was Ninja Gaiden and I loved that game and was like 7). YOU CANNOT hurt enemies by jumping on their heads! That definitely takes awhile to get used to, especially since I reckon that jumping on someone’s head would hurt them a lot more than me. The spy gadgets are really more like power-ups, x-ray specs, spring shoes, etc. that are time-limited rather than gadgets that increase and upgrade your abilities.
Pros: By far the best feature of the game, the graphics are beautifully drawn and the multi-layers and parallax scrolling really give the game a lot of depth and a real 3-D feel. The hand drawn graphics just go a long way and really make this game unique and distinctive.
Cons: I could’ve used more frames of animation. I love the idea of cartoon slapstick in the game, but it’s not rewarding seeing a guy bop his head on a wall when the end result is a comical, but choppy result. This carries over to even the regular animations as well and is really the only sour point of the graphics….basically they look great in still frame, and while the backgrounds are pretty rad in motion, the game objects suffer.
Pros: The music is very good, chill, and fits the spy motif. Many of the sounds work and sound straight out of a Hanna Barbera cartoon.
Cons: Other sounds just are not my cup of tea. The Boing of Dirk’s jump is just way too much. I get that Dirk Dashing is a living cartoon, but cut me some slack on the sounds I’m going to hear every other second.
Lasting Appeal: 5/10
Pros: Plenty of levels that are very diverse in look and feel. A decent story and solid gameplay that will keep you playing if platforming is your thing.
Cons: Generic gameplay. I love platformers, and this game is very solid, but just offers nothing new in gameplay: you collect coins/money for points, you collect apples/food, and there is the occasional power-up or door switch, but there is no mechanic that is really distinctive and fun. I mean Mario had the fire-flower, mushroom, and later the raccoon suit, etc., Bionic Commando had a grappling hook, and Castlevania had a whip and a sort of open world to explore. The game has an instantly classic feel, but doesn’t offer enough to keep you playing unless you are a diehard platforming fan.
This game is really a testament to games as a source of art. I really can’t complement the graphics enough. It actually looks a lot like Paper Mario. That’s really impressive especially considering the size of the development team and that this is an Indie game and not some Nintendo first party title. Yes, the gameplay is nothing new, but it’s not bad either. Try the demo over at My Game Company, you may just find that the classic platforming gameplay is something that you have missed and been pining for along with Teenage Mutant Ninja Turtles, Kid Icarus, Kirby’s Dreamland, and Offroad.