Archive for the ‘developer profile’ Category

Developer Profile: Alex of Dreamspike

March 12, 2009

Name: Alex Kutsenok
Studio: Dreamspike
Game Titles: The Quest, Space War Commander
Fav Indie Game: FastCrawl
Fav Retro Game: Battle Arena Toshinden
Best Current Gen Game: Star Chamber
Best Game Console Ever: Playstation 1

What is the best game of all time and why?
Everquest is the best game of all time so far. It was atmospheric and also very difficult to succeed in, so success really meant something. I’ve played that game for about 4 months, which is the most time I’ve ever spent on a single game.

What is the goal of your indie game studio?
We want to make original games that force the player to think like never before. Our games are hard but oh-so-rewarding when you succeed in them. We feel like games should be about player creativity and thought, and not about reflexes or doing anything repetitive.

Why did you start developing indie games?
I’ve been making games all my life. Card games, board games, role-playing games, and so on. Computer games are better because I know someone will actually play them! My first game was The Quest, a graphical role-playing game. I started receiving fan mail when I was 17 years-old, and I knew there was no turning back after that.

What is the biggest mistake you have made as a game developer?
Not listening to testers as much as I should. Often, there is such a temptation to just stick with the way things are because so much time was spent on designing and implementing a particular feature. However, if the testers say it’s broken or bad…they are right.

What has been your biggest success?
Finishing Space War Commander. This has been the biggest project I’ve ever been involved in; it took a lot of patience and work to put everything together. Also, I am very proud of the gameplay, which is quite original, simple to get into, and most importantly…fun!


Developer Profile: Mike Smith / Elecorn

October 27, 2008

Name: Mike D. Smith
Game Studio: Elecorn
Studio Size: 1
List your titles: Caster (and some other stuff that’s really too small to mention formally… Bouncer, R&J paint)
Fav Indie Game: Ether Vapor (if you haven’t played it, it’s a must!)
Fav Retro Game (N64 or older): A toss up between the original Metroid for NES and Mega Man 2.
Best Current Gen Game: Hard to say. I really liked Oni by Bungie, but that’s not really “current gen” now.
Best Game Console Ever: GameCube, yes, I know I’m in a minority on that.

What is the best game of all time and why?

That’s a tough one, so I’m just going to give my favorite instead. Oni by Bungie on PC / Mac. Third person action melee and shooter with great controls. Still haven’t found a game that combines the two that well. Although Collapse by Creoteam looks like it might be better and I’m really excited about it.

What is the goal of your indie game studio?

It’s a venue for me to create game play experiences for other people. My goals is to continue to create and share fun and uplifting experiences with others.

When did you start developing indie games?

Probably in 2002. Before then it was just playing around and I never made anything serious or complete.

What is the biggest mistake you have made as a game developer?

Sadly, depending too much on other people without a proven track record has been my biggest mistake. For whatever reason, most people seldom finish games or other ambitious projects projects. Nowadays I always have a fall back just in case people I’m working with don’t come though.

What has been your biggest success?

So far, submitting Caster to IGF. Notice, I didn’t say winning. For me, just finishing the game to a point where I felt comfortable submitting it to IGF is a huge accomplishment.