Archive for the ‘action’ Category

Immortal Defense Review

November 19, 2008

Studio Eres’ Immortal Defense has one of the weirdest most preposterous stories I’ve come across in a videogame: You are a hero who has left their body – becoming some ethereal being in pathspace where you can blast space ships out of the sky with your emotions. This unique story embodies what indie games are about and solidifies itself with solid gameplay.

Gameplay: 9.5/10
Immortal Defense, in essence, is a tower defense game. You don’t build towers, but you do set emotion points which blast enemy orb-brains and other odd looking enemies. There are a ton of levels and a fantastic variety of “points” that keep things interesting and new throughout the game. I really like, that your cursor itself is a weapon and hovering it near any enemy will start it blasting – you can even charge up special attacks. This makes the levels feel a lot more arcadey and action oriented than simply building towers and watching them do all the work.

Despite the weird sci-fi premise, the story is very well written and touches on some pretty substantial themes. There’s too many metaphors in it to get into in a review, but trust me when I say that the text in this game is worth reading.

Graphics: 8.5/10
The graphics are definitely the weakest aspect of Immortal Defense. The biggest problem for me is the complete lack of variety when it comes to level appearance. Basically all the levels feature a dark spacey background with some white paths drawn on it. While this fits in with the story, I couldn’t help but wish for some abstract paintings, weird animated background or the like. The graphics themselves are all pretty simple. The special effects that permeate the entire gameplay space is what really saves the graphical experience of the game and makes it feel less cheap and more ethereal and supernatural.

Sound/Music: 9/10
The music is stellar and Walter Eres and Long Dao should be complemented for the soundtrack which really exemplifies the mood of the game and story. The sound effects are fine, but nothing really extraordinary. While the writing is superb, I do wish that Immortal Defense had voicework or a narrator for the story…maybe that’s greedy but it would’ve been sweet.

Lasting Appeal: 9/10
There are 10 difficulty levels and over 90 levels. More important is the fact that strategy is actually needed to plan and beat many of the later levels. Add to this a compelling… if completely out there story… and you have a game that certainly is worth it’s price tag.

Average: 90%
Tilt: +/- 0.00%

The bottom-line is that Immortal Defense is a very polished and unique tower-defense strategy game. The controls are intuitive and its easy to pick up and play. The supernatural / sci-fi story line may not be for everyone – but the game expertly weaves all of the elements: the story, gameplay, graphics and soundtrack into an artistic experience rather than just a game. The creativity and art that permeates through Immortal Defense is what makes it great- not the game itself.

Verdict: 90%

Project Aftermath Review

November 7, 2008

Upon first look at Project Aftermath, It’s hard to believe that the game was made by such a small team (3) of British Game Developers. The production value of the game is incredibly high and the download is enormous (over 200MB). But the high production of Project Aftermath is a double-edged sword. On the one hand, I can’t imagine how Gamesfaction’s team of 3 produced the 3D graphics, and a game of this magnitude…it’s truly an achievement. On the other hand, all of the AAA production – the large download, 3D graphics, voice work, and real time strategy genre takes away from this game being “indie” and makes it feel like another big budget RTS. The shame of it all is that when you compare this game to big studio RTS games, the graphics and game aren’t quite so impressive. This dichotomy made it difficult to review Project Aftermath. Yes, it’s an Indie Game, but it doesn’t look or play like one.

Gameplay: 8/10
The game’s site describes Project Aftermath as an arcade Real Time Strategy game. Basically, what that means is you will not build any bases and collect a ton of resources in this game. The game is all about commanding “heroes.” The game’s heroes each have their own squad of troops, but the hero takes care of telling them what to do, so all you have to worry about is commanding your hero. The game has several different types of attacks and armor and a lot of the strategy in the game has to do with selecting the correct armor and weapon for the battle ahead. I really enjoyed the more action-oriented pace of this game, but the lack of base building mechanic does sort of make the game feel like it’s missing an essential RTS element. Then again, the hero concept and the lack of base building does make this game interesting and gives its gameplay a slight unique flare.

Graphics: 9/10
I have to admit that my PC struggled with this game. If not much was going on, it looked great, but the animation, camera, and effects were all choppy. My PC is fairly new (11 months old) but I don’t think my graphics card was up to snuff with the required/suggested video: GeForce 6 series, RADEON 9600, Intel GMA 950 or above, 1280×768 resolution or better. Again, this indie game resembles the major PC titles system requirements more than your typical casual or indie title. Based on the game’s videos, it seems like the animation & particle effects work. Just know that you need a decent computer…otherwise you’re left with one jerky action game.

Sound/Music: 10/10
The voice acting for this game is jaw-dropping. I simply could not believe the quality I was hearing. In fact after watching the first comic-strip story sequence and then hearing the voice work (and the sheer amount of voice work) I immediately went online to double check the size of the development team. The music, sound fx, and voice work is absolutely top-notch and is better than some fully priced console games out there.

Lasting Appeal: 7/10
There’s only 10 single player missions and no multiplayer. The story is interesting enough and presented in a really cool comic style, so you’ll want to play through it…but that’s all you get. The developer wants to make a stand-alone multiplayer game separate from this first entry. Multiplayer definitely would have boosted the longevity of the game, but while Project-Aftermath is short…it’s also only $20 but has the production value of $50+… so it’s a good value (even if multiplayer is another stand alone piece for $20 the game would be under other RTS games).

Average: 85.00%
Tilt: +/-0.00%

The fact that I’m comparing a 3 person team’s action RTS to the likes of Starcraft, Warcraft, Command & Conquer, etc. is quite an accomplishment for any Indie Studio. But when push came to shove, Project Aftermath just didn’t capture me. It’s a great game and quite a technical achievement, but it’s a little too much like a whittled down commercial studio RTS rather than an innovative and fresh gameplay experience. I don’t think the game does enough to capture non-RTS fans, but fans of the genre should rejoice because this indie title packs quite a punch.

Verdict: 85%

Game Review: Somersault

October 28, 2008

Written by Scott Thomas Myatt

 

Enter the strange and wonderful worlds of Somersault and bounce your little companion “Bally” through hazard and hard times.

Gameplay 7/10

Somersault by Enter-Brain-Ment, is something I’d call “a diamond in the rough”. It’s one of those games that stands out just that bit more. It offers something most games in this day and age fail to deliver, originality. The objective of the game is to navigate your little companion “Bally” through each level by clicking and dragging a paddle by left clicking and literally bouncing your colourful little character through each environment.

The size of the paddle determines the amount of bounce and the projected rainbow which shows the path Bally will take. Each level is full of its different sort of hazards, may it be a blender, a persistent UFO or even a friendly bird pecking the inside of the tree as you navigate into its depths. Although entertaining, the game is not without fault. Playing Somersault with a track pad is almost impossible and the occasional slopes in frame rates really do beg the occasional cringe.

Graphics 5/10

Although simple at most times Somersault gives way to some impressively beautiful scenery. Bally is simply, a ball with legs, bright and orange with a little cheerful hat. (Just think of an orange version of Mr. Potato head and you’ll have the gist of it.) The GUI/HUD are however, ugly at best. Despite the badly created 2D aspects of the game, the overall feel of Somersault isn’t lowered… much.

Sound/Music 4/10

Sadly in the sound department the game doesn’t live up to much, with random little sound effects here, there and everywhere overall doesn’t help the game in anyway. The music is more ‘cutesy’ and has a nice calm feel to it as you traverse the game.

Lasting appeal 5/10

Somersault will take up a good proportion of your time if you can bare the first outing. With 21 levels to spend your time on and in most cases “force” your way through each level, you have to wonder “Do I really want to play this game again?” A decidedly average game overall and rough around the edges, its easy to see that Enter-Brain-Ment still have a fair bit to go, however props to the guys for pushing out this innovative little jewel.

Pros:

Innovative gameplay

Beautiful backdrops

Cons:

Rough around the edges.

Frame-rate lets it down at points.

Verdict: 55%

Band of Bugs Review

October 19, 2008

So Far Band of Bugs has been slammed by critics and has an average review score of 69/100. DO NOT be swayed by this without trying the game. The basic problem in a lot of these reviews is that they view Band of Bugs as too easy for tactic/strategy game fans and too hard for casual players. My problem with so many of the reviews is that they seem to be reviewing and critiquing the concept of Band of Bugs (create a simplistic and more casual tactics experience) than the actual game itself. Why such glowing reviews when Ninjabee simplified RTS genre in Outpost Kaloki? Aren’t RTS fans as hardcore and particular as Tactics/Strategy fans? Apparently not.

In the end, a review is just a person’s opinion. Typically, I think that all the critics reviews average out correctly, but that doesn’t seem to be the case with Band of Bugs. At least, that’s not the direction the reviews are heading. I can only hope that I fairly review the game and voice some opinion or perspective that is worthwhile.

Graphics: 9/10
Pros: Phenomenal 2D art..Gigantic HD handdrawn depictions of all the bugs look great! 3D engine looks good for a Live release and all the different types of units and teams are easily discerned. The animation of all the critters is stellar.
Cons: The different color line shading does detract from the graphics somewhat…taking this option off is usually not worth doing in multiplayer, but it does improve the 3D graphics.

Gameplay: 8/10
Pros: Fully Featured game with an enjoyable campaign, a multitute of online modes, and a level editor. This is where Band of Bugs has really been critiqued and while I found the campaign somewhat easy, I was very entertained and it was all over too quickly. I was actually left with questions about Maal’s origin and hope that DLC will fill in these holes. The campaign dialogue is absolutely brilliant and quite witty and funny. While strategy/tactics fans may find the game easy or simplistic, the point of the game was to make this genre of games more approachable and casual. Outpost Kaloki certainly simplified RTS games, and I loved that it did (not being the biggest RTS fan) even though I struggle to beat certain levels. While I agree that Band of Bugs is no Tactics Ogre, Fire Emblem, etc. is it fair to compare it to these full retail games? I don’t think so…it would be like comparing Outpost Kaloki to Command & Conquer 3.
Cons: I did miss the rock-paper-scissors weapon element that is present in the fire emblems, but this game is supposed to be simplistic. I do agree with some of the other reviews about the RPG elements and stat-tracking. Adding in some character customization would have been great…from naming them, to picking 2-3 skills/abilities/spells. I think it could have been added while still staying simplistic and casual.

Sound/Music: 9/10
Pros: The bug voices/gibberish is absolutely great and works perfectly with the game’s sense of humor and tone. The sound FX as a whole are well thought out and distinctive to certain units, actions, etc. The Music is good and fits with the theme…
Cons: ..but some of the music misses and feels a little repetetive…ok only 1 particular song, but still a con.

Lasting Appeal: 10/10
Pros: I find it hard for anyone to argue over the feature set in this game. It offers a variety of multiplayer modes: Spider Hunter, Elimination, Capture, etc. both online and locally. There is also the great addition of a Level Editor plus a full 20 mission campaign story mode with additional stand alone missions. It’s a game chock-full-to the brim with features for $10.
Cons: My complaint is squarely on the online multiplayer… I have found it very hard to find ranked games and virtually all the games I have played have been Spider Hunter. I really love elimination and find a human opponent very fun to compete with online…so Band of Bug players stop playing Spider Hunter.

Average: 90.00%
Tilt: +2.00%

Don’t get me wrong, Band of Bugs has it’s issue and may not be a homerun for Strategy Fans, but it delivers on a ton of features. While RPG elements and custom Bug armies would have been great, this game’s purpose was to offer a simplified and more casual Tactics gameplay experience. Ninjabee certainly delivered on this goal and exceeded their previous titles in the story mode and dialogue category if you ask me. My biggest issue with the game is that I wanted more of the campaign, more Maal, and that I find it incredibly hard and time consuming to find online ranked elimination/capture matches. Everyone plays Spider Hunter! I don’t think I’ve mentioned that the turn system works FANTASTIC for online matches and keeps them action packed. Great design decision! All in all Band of Bugs offers a lot of game for $10. Perhaps the reason for all the low reviews is that people are comparing it to $50-60 titles, since the quality of the game and features resemble those full priced titles over the typical offerings of Xbox Live. Give Band of Bugs a chance, you probably will find yourself smiling and chuckling along with Maal and his gang.

Verdict: 92%

World of Goo Review

October 18, 2008

World of Goo is the first game from Indie Game Studio, 2D Boy. Founded by Kyle Gabler and Ron Carmel, 2D Boy’s goal (according to their website) is to “make games that everyone can play, with gameplay nobody has seen before.” Well, they have certainly met this goal with World of Goo. World of Goo is hard to pigeon hole into one game genre. I guess if I had to label it I would describe it as a goo-construction physics puzzle action game. Basically, you drag and drop goo balls to build towers, bridges etc. towards a vacuum pipe that sucks up all the remaining goos. The game is definitely out there and utterly unique, but it’s also incredibly sublime.

Gameplay: 10/10
Pros: The gameplay is unlike any other game out there. It’s sort of like building with K’nex…except their goo balls with little personalities. Each level poses a brand new challenge and the game controls are pretty basic (drag & click). The game introduces new goos at a great pace which helps keep the puzzles and goo building fresh. There’s sort of a story and its interestingly told.
Cons: The game is over too fast, but great games always are. Large goo structures can be tricky to build and frustrating tip over…but the limited level skips are always enough to keep you moving along the campaign.

Graphics: 10/10
Pros: The art style is probably the best thing about the game. It is very odd…especially the cutscenes and some of the level pieces (Girl Goo Heads, Wacky Hands, Creepy Robot Heads, etc) but utterly charming. The game’s first chapter is very clean and colorful…but as the game progresses the art style starts permeating through and gets weirder and weirder along with the wacky story. All this oddity is a good thing though. The visuals never get boring and the presentation and execution is excellent.


Sound/Music: 10/10
Pros: The music perfectly fits the art style and mood, but what really makes the games auditory experience so excellent are the sound effects. Goo giggles, mumbles gibberish, inflates, etc. and the People of World of Goo speak emphatic gibberish as well…but all along the way convey emotion. That coupled with the sheer humor of the it all makes it incredibly enjoyable.


Lasting Appeal: 8/10
Pros: There are 5 Chapters and an Epilogue, with each world having a decent number of levels (~10) but when a game is this enjoyable and completely lacks tedium you always want more. The Global Ranking score system add replayability and the meta game of using extra goo to build the tallest tower also adds longevity to the title.
Cons: Ultimately the game can be beaten over a weekend and every level played.

Average: 95.00%
Tilt: +2.00%

What it comes down to is that World of Goo is one of the finest and most original games I have played in recent years. It may not be the longest experience, but much like XBLA’s Braid, Goo maintains an interest and high quality throughout every level of the game. The game is a fantastic experience that will be thoroughly enjoyed, but then you can move on. This approach to indie games is excellent because ultimately and indie studio cannot compete with the longevity of a commercial studio game. This is what they do best – Wow you with originality, art style and uniqueness and offer you a fantastic experience for the fraction of the price of a full scale commercial title. World of Goo is an exceptional game at an exceptional price. There’s really no excuse not to experience the creativity, art, and fun that permeates this game.

Verdict: 97%

Outpost Kaloki (X) Review

October 18, 2008

Let me start out by saying that I love this game. More power to Ninjabee(http://www.ninjabee.com/)! They have 2 of my favorite Xbox Live Arcade games and they’ve only made 2 games for the 360 so far (as far as I know). I don’t really know how to describe Outpost Kaloki X. It is part Real Time Strategy Game, part Action Game, and part Puzzler. It all winds together into a great package. Outpost Kaloki was originally available for PC and was heralded with critical acclaim. Only reason I didn’t get it for PC was because I figured Xbox version for $10 was better than PC version for $20. Yes, as surprising as it may be, I dont’ make the big bucks blogging and making Video Games- the 9-5 job is the one that provides me with food. Bottom line is that Outpost Kaloki is a very addicting and frantic Action/RTS game and an absolute must buy for Xbox 360 owners.

Gameplay: 9/10
Pros: Gameplay is way quicker and action packed than most RTS. You really have to build things in the right order, and be ready to increase power, alter settings, and build the next building just as you’ve earned the money to pay for it in order to beat the level and not run out of time. I can’t imagine successfully managing my space station in ther later levels at the faster gameplay speeds. (After Level 6 I pretty much stuck with Speed 1). This all adds up to there constantly being something to do or attend to as you reach for your goal. The Controls are spot on and make it easy to navigate to all your expansions. The game is simple enough to pick up and play, but is a lot more complicated than you think.
Cons: This game can be pretty hard. I have been playing the game a lot and am not that far in the campaign, but have had to consistently replay levels in order to complete them (but I immediately clicked retry and got right back into it!). The instructions on how to play could have been more in depth to help you understand the necessary intricacies of gameplay. A tad too hard.
Graphics: 9/10
Pros: The graphics are fully 3d and the engine runs incredibly fast and smooth. What’s even better is the variety of stations that each new level brings, from a crazy pink domed station to a giant oak tree! What’s more important is that each facility/expansion is easily identifiable so you can quickly sell and upgrade or change attributes. I also love the cartoony feel of the menus and cast of characters and aliens.
Cons: Graphics definitely lack the wow factor since this game just focuses on resource management. No real battles or crazy effects to speak of, but you do have to love the hustle and bustle of a successful space station and all the dollar bill and money indicators.
Sound/Music: 8/10
Pros: The simple clicks and beeps of the menus work well. The cha-ching of money is always nice. The music is very catchy…and I have found myself grooving to it when my station is doing well and I’m in the zone. The music really stands out…but
Cons: The music really stands out…but it can be repetitive.
Lasting Appeal: 10/10
Pros: The main campaign scenarios feature over 20 levels, add to that several downloadable scenarios, different story lines, and modes and you have a hefty game with plenty of levels and fun to be had. I just glanced at the Ninjabee website and there is significant DLC.
Cons: If you don’t like the game you won’t want to take advantage of these ways to extend it. It would’ve been cool to see some sort of multiplayer or online aspect.

Average: 90.00%
Tilt: +4.00%
I have to give a little extra to this title because last night everything just clicked and became uber fun. I finally advanced to a level with several options, tons of ships visiting my station, new upgrades, and not nearly enough time to get everything done. I failed the level twice, but then it all came together and money started pouring in as I frantically switched, repaired, and adjusted my expansions. With my continuing success came a joy and right before I finished the final objective, knowing my inevitable victory, I took a break from my feeble dancing attempts and yelled a resounding “Yes!” How many games can spur such a response? Not many…how many games can do it for $10? Even Less. Outpost Kaloki is a gem that I have to wholeheartedly recommend.
Verdict: 94%

PixelJunk Monsters Review

October 13, 2008

PixelJunk Monsters also went on sale at the Playstation Store for $4.99, but unfortunately I bought it right before the price cut. Fortunately, the game is very addictive and challenging. PixelJunk Monsters is an endearing tower defense game where your tiki man builds towers to defend his Tiki Jrs (or whatever they are). There are ground and air baddies and slow/fast monsters and all these factors make selecting the correct tower quite difficult. The game is incredibly challenging and requires some trial and error, but the game is so enjoyable to play I haven’t really minded replaying the levels. There’s always that sense that you can correct your mistakes and strategize your defenses better. The presentation is excellent and the sound/music is very unintrusive and quaint. The whole game comes off as a sort of fairy tale land which works very well and gives it that wholesome and enjoyable tone. For $5, you gotta buy this game. There’s even local co-op which is really well done.

Gameplay: 9/10 – Tower Defense done right – challenging, deep, but not too frustrating
Graphics: 8/10 – Simple clean 2d art looks great but definitely is not stressing the PS3’s hardware
Sound/Music: 9/10 – Music and Sound are the final touches that create the uplifting tone for the game
Lasting Appeal: 8/10 – Challenge and Co-op go along way in extending the lifespan of this game, but it doesn’t change the somewhat low level count.

Tilt: +/- 0.00%

If you love this game and need more levels there’s always the Encore Pack, but honestly I was happy paying $10 for this game and would be thrilled to pick it up for $5.

Verdict: 85%

PixelJunk Eden Review

October 13, 2008

PixelJunk Eden continues the tradition started by Monsters of great games in small packages. The gameplay of this game is so simple. In Eden, you jump from plant to plant and can swing on a silk line. Your objective is to collect Spectra but they only way you can reach these is by collecting pollen and growing your garden. You do this by hitting pollen pods to blast pollen everywhere, collect the pollen, and jump in a seed. The Graphics and Sound are fantastic in this game. They work really well together and really create an innovative and original experience on top of core gameplay that has been around since the NES (I’m talking bionic commando & Mario Here). Eden really seems like it might be repetitive after playing the first 3 gardens, but as you advance further, the gardens all start introducing new obstacles and challenges (portals, launch flowers, gravity changing levels). Basically, Eden really sucks you in right as you are getting bored and tired of it. The only really negative thing I can say about Eden is that it is a bit excessive to force the player to play each garden 5 times to collect the 5 spectra. I would’ve liked a lot more relaxed system that ended the level when you collected all 5 or when time ran out. This way, in the first few easy levels you could beat them in 1-3 playthroughs rather than the required 5. This fact was most evident in the first few gardens, since this mechanic works better in the later more complex levels. All in all, Eden is one of the most refreshing Downloadable Games I have ever played. It’s not for everyone, but if the surreal atmosphere and unique look doesn’t bother you, you definitely should give the demo a try.

Gameplay: 9/10 – The gameplay is simple, challenging, and enjoyable.

Graphics: 9/10 – I love the simple vector graphics and look of this game. I do wish the early levels weren’t as monochromatic though.

Music/Sound: 10/10 – The music and sound design is definitely the highlight of the package and brings the tone and atmosphere of the game together so it all works.

Lasting Appeal: 8/10 – Multiplayer is welcome and really changes the feel and challenge of the game. The later gardens really challenge you and are very unique. This drives you to keep collecting spectra to unlock even more unique and fun gardens.

Average: 90.00%
Tilt: +/- 0.00%

Verdict: 90%

Castle Crashers Review

October 13, 2008

Castle Crashers finally arrived in late August and has been surrounded by controversy. First, there was the alleged rumored price of $22.50 that caused the internet to erupt in outrage…no worries though, the game is only $15. Then there were the 2 heinous bugs that caused the Behemoth’s devlog and Castle Crashers site to crash. I have actually suffered both bugs…. 1 bug being that I cannot play online at all and the other being that my Level 28 knight, unlockables, and save file were erased on me right when I got to the Marsh level. Despite these bugs, I’m still a huge fan of Castle Crashers and have happily surpassed the point of first game erasure.

Castle Crashers exudes tremendous personality. Dan Paladin’s hand drawn graphics are superb and there is a ton of humor and extra animation work that create mostly great moments (thief washing scrubbing clothes in the river, Ice/Barbarian Boss taking the time to laugh at you, Barbarian punching knocked down gray knight) and some not so funny ones (Thieves Forest animal crapping is just too much…Owl ok…deer & bear excessive). The sheer amount of work, animations, characters, levels, etc that went into this game is incredibly commendable.

Let’s get to the particulars. I’ve already talked about the great graphics and animations, the story is thin… 4 knights have their 4 chicks stolen, but all the animated sequences (there’s no dialogue) put together an interesting, if shallow story. The music is very catchy especially the shop theme and suits the eccentricity and theme of the title very well. The gameplay recreates the arcade co-op beat-em-up gameplay perfectly. It’s instantly playable, and the leveling system gives the game depth. Leveling up unlocks deeper combos and magic abilities. There’s also an immense amount of content to unlock from weapons, animal orbs, secret characters, etc.

It is a very big letdown that Online has been completely unplayable (I got about 30 secs of all you can quaff online once) but the Behemoth has assured its fans that a title update and downloadable content is on the way. I have played the game splitscreen and it is way more fun with a friend, even if a little less challenging. The major negatives for me have been the bugs (erasing my save was especially infuriating) and the annoying enemies that stand off the stage and shoot projectiles at you. All in all though this game is superb, utterly unique, and a must buy on XBLA. Hopefully, the online issues will be fixed and we’ll all be questing online in the coming weeks.

Orange Knight Rules!

Gameplay: 9/10
Graphics: 10/10
Sound/Music: 9/10
Lasting Appeal 9.5/10

Average: 93.75%
Tilt: -0.75% (sorry gotta take some off for the bugs)

Verdict: 93%

Dodge that Anvil Review

October 9, 2008

Dodge that Anvil borrows a lot from classic Looney Tunes: the main character is a rabbit and falling anvils are one of the most deadly and threatening objects to said rabbit. Unlike many of the shoddy Looney Tunes games out there, Dodge that Anvil does a great job instantly pulling you into a cartoon world. You’ll smile from the gameplay, world, characters, and antics in this title. This is an excellent little title, with a simple premise: grab/harvest carrots while dodging anvils, but ultimately a deep gaming experience thanks to armor vests, hardhats, jumbo veggies, flippers, etc. I should also mention that the game won the AdultSwim Award at the 2006 IGF, and was a finalist for the best web browser game so Congrats to RabidLab on that. Onto the scoring breakdown:

Gameplay: 8/10
Pros: Very easy to pick up and play controls and game mechanics. There is lots of depth with purchasable gadgets, exploding beach balls, veggie bombs, etc.
Cons: Not a fan of the auto-jump feature and thought the mouse movement could be touchy.

Graphics: 9/10
Pros: Instantly appealing with a very clean and perfectly themed 3-D engine and landscape. The 2-D rabbit character works really well in keeping the Cartoon feel alive in a sleek 3D landscape. The menus, presentation, and tutorial screens are absolutely phenomenal…Presentation pushes this score up a notch
Cons: More animations for our lovable rabbit hero would’ve brought him to life more. Game as a whole lacks graphic variety after awhile (I’m reaching for critiques I know).


Sound/Music: 8/10
Pros: Cartoony to the max sounds enhance the Looney Tunes Feel. The game features music…
Cons: but the music isn’t very good, memorable, or even very loud. The Sound/Music department is probably the weakest part of the package, but for me it’s also the least important department, so no worries.

Lasting Appeal: 8.5/10
Pros: The story is delightful and engaging and as you progress more and more things become available- this spurs you to keep playing. As season’s pass on, you have the ability to play levels again for high scores, perfect harvests, etc.
Cons: Like most platformers, there is an end to the story and when that’s over, you have to really want to play the game on a new difficulty in order to get much replay value out of the title. That’s really just a fact of most platformers rather than a bash on this one.

Average: 83.75
Tilt: +2.25%

This game is instantly appealing and offers approachable gameplay to almost every game skill level. Everyone should click HERE to play the browser game and check out RabidLab’s website. You can also download the DEMO here and of course BUY the game if you enjoy it as much as I do.

Verdict: 86%