Space War Commander has retro/16-bit graphics and sound. It definitely looks like it belongs on the Sega Genesis… this is a good thing for nostalgics, but bad for most gamers of 2009. The vacant music and minimalist sound works for this space title, but the graphics and pixel art could be better. It doesn’t help that there is little to no animation in the game. Ships appear as icons in the galaxy and float from planet to planet. Battles consist of red dots flying between ships. The gameplay is definitely only for the strategy enthusiast. I found the menus overly cumbersome, but there’s certainly a lot of stats, ships, planets, etc. to track.
Space War Commander is certainly not for everyone. It’s a heavily stat-tracking and strategy focused game. The controls are simple enough to learn, but the menu system and overall presentation could use a lot of work. I think Space War Commander could be a success with the strategy crowd if a Graphic Designer were to update the visuals and improve the user interface. As it stands, it’s just not refined enough to compete in the commercial space.