Osmos, by Hemisphere Games, is nominated for 3 2009 IGF awards including the Seumas McNally Grand Prize Design. The game is an interesting fusion of asteroids and flOw. You control a little amoeba ball called a ‘mote’ that can thrust itself by firing some of its own mass in the opposite direction. Your objective is to absorb other motes…this is only possible if your mote is bigger than the other (a la flOw). The controls and thrust of the world are very similar to asteroids…once you start going one way, you won’t stop till you slow yourself down. The game offers a nice serene ambient soundtrack and dreamlike graphics. All in all it’s a well executed game that I think lacks the variety to take the grand prize. Still, the game is only in alpha and certainly one to watch.