Archive for October, 2008

Game Review: Somersault

October 28, 2008

Written by Scott Thomas Myatt

 

Enter the strange and wonderful worlds of Somersault and bounce your little companion “Bally” through hazard and hard times.

Gameplay 7/10

Somersault by Enter-Brain-Ment, is something I’d call “a diamond in the rough”. It’s one of those games that stands out just that bit more. It offers something most games in this day and age fail to deliver, originality. The objective of the game is to navigate your little companion “Bally” through each level by clicking and dragging a paddle by left clicking and literally bouncing your colourful little character through each environment.

The size of the paddle determines the amount of bounce and the projected rainbow which shows the path Bally will take. Each level is full of its different sort of hazards, may it be a blender, a persistent UFO or even a friendly bird pecking the inside of the tree as you navigate into its depths. Although entertaining, the game is not without fault. Playing Somersault with a track pad is almost impossible and the occasional slopes in frame rates really do beg the occasional cringe.

Graphics 5/10

Although simple at most times Somersault gives way to some impressively beautiful scenery. Bally is simply, a ball with legs, bright and orange with a little cheerful hat. (Just think of an orange version of Mr. Potato head and you’ll have the gist of it.) The GUI/HUD are however, ugly at best. Despite the badly created 2D aspects of the game, the overall feel of Somersault isn’t lowered… much.

Sound/Music 4/10

Sadly in the sound department the game doesn’t live up to much, with random little sound effects here, there and everywhere overall doesn’t help the game in anyway. The music is more ‘cutesy’ and has a nice calm feel to it as you traverse the game.

Lasting appeal 5/10

Somersault will take up a good proportion of your time if you can bare the first outing. With 21 levels to spend your time on and in most cases “force” your way through each level, you have to wonder “Do I really want to play this game again?” A decidedly average game overall and rough around the edges, its easy to see that Enter-Brain-Ment still have a fair bit to go, however props to the guys for pushing out this innovative little jewel.

Pros:

Innovative gameplay

Beautiful backdrops

Cons:

Rough around the edges.

Frame-rate lets it down at points.

Verdict: 55%

Developer Profile: Mike Smith / Elecorn

October 27, 2008

Name: Mike D. Smith
Game Studio: Elecorn
Website: http://www.elecorn.com
Studio Size: 1
List your titles: Caster (and some other stuff that’s really too small to mention formally… Bouncer, R&J paint)
Fav Indie Game: Ether Vapor (if you haven’t played it, it’s a must!)
Fav Retro Game (N64 or older): A toss up between the original Metroid for NES and Mega Man 2.
Best Current Gen Game: Hard to say. I really liked Oni by Bungie, but that’s not really “current gen” now.
Best Game Console Ever: GameCube, yes, I know I’m in a minority on that.

What is the best game of all time and why?

That’s a tough one, so I’m just going to give my favorite instead. Oni by Bungie on PC / Mac. Third person action melee and shooter with great controls. Still haven’t found a game that combines the two that well. Although Collapse by Creoteam looks like it might be better and I’m really excited about it.

What is the goal of your indie game studio?

It’s a venue for me to create game play experiences for other people. My goals is to continue to create and share fun and uplifting experiences with others.

When did you start developing indie games?

Probably in 2002. Before then it was just playing around and I never made anything serious or complete.

What is the biggest mistake you have made as a game developer?

Sadly, depending too much on other people without a proven track record has been my biggest mistake. For whatever reason, most people seldom finish games or other ambitious projects projects. Nowadays I always have a fall back just in case people I’m working with don’t come though.

What has been your biggest success?

So far, submitting Caster to IGF. Notice, I didn’t say winning. For me, just finishing the game to a point where I felt comfortable submitting it to IGF is a huge accomplishment.

Townopolis Review

October 26, 2008

Townopolis by Lonely Troops is a simple and fun real estate strategy game (with some time management thrown in). The basic premise is that you are a home developer and must do your best in each scenario to build a residential neighborhood and satisfy the folks who live there. The game has simple point and click controls and a nice isometric viewpoint.

Gameplay: 7.5/10
Pros: There are definitely some great strategic choices under the guise of this approachable casual building game. I really like how residents don’t like being near train tracks, industrial buildings, commercial strip centers etc. The gameplay is very approachable and easy to pick up and play. There’s an extensive tutorial that teaches you the ropes.
Cons: Gameplay is just point click over and over. It’s annoying to have to wait until you have enough money or material to do something else. There should be a mechanic to undo an errant click. Another design flaw is the fact that you cannot look up a building’s requirements without having an empty plot to highlight.

Graphics: 7.5/10
Pros: I love the Title Screen and all the GUI elements both in-game and on the title screen make the game very easy to navigate. It’s all nice, clean and standard issue.
Cons: Some of the people in the game just look creepy (look at the weirdo below) – I think a cartoon look may have worked better. There’s no real animation, special effects or wow factor. The most elaborate animation/effects you’ll get are some fireworks at level completion.


Sound/Music: 6/10
Pros: Sound fx are kept to a minimal but make sense and fit the mood and pacing of the game.
Cons: Music is incredibly repetitive. When each scenario is 10+ minutes, there needs to be more variety in the elevator music. Music/Audio as a whole is a little too thin … there could be more sound fx and music variety.

Lasting Appeal: 9/10
Pros: Despite the repetitive music, Townopolis is addictive. There are a ton of different buildings, licenses, upgrades, etc. You’ll find yourself replaying scenarios to get silver/gold stars or earn trophies by shooting for bonus objectives. Despite the simple click and casual friendly gameplay, Townopolis is actually challenging unlike so many other casual portal games. The difficulty really forces you to understand the complexities of designing your neighborhood. I forgot to mention the ability to design custom scenarios as well.
Cons: The repetitive music, inability to look up building requirements (and plan ahead) and other minor flaws detract from Townopolis and make longer play sessions tough without muting the audio.

Average: 75.00%
Tilt: + 1.00%

Don’t just look at the score of this review and judge Townopolis. It’s a very addictive, methodical, and approachable strategy game. Yeah, the construction dude who gives you tips looks like a pedophile, but these types of games aren’t about fancy graphics or complex gameplay. If you can look past the minor flaws of the game, you’ll find a very deep real estate strategy game. Townopolis appears to be a typical casual game with shallow gameplay, but almost every level in the game throws something new at you.

Verdict: 76%

You can get the Magazine in the U.K. Now!

October 22, 2008

Due to overwhelming demand, Indie Game Mag now has a Physical Magazine Subscription and an option to purchase the magazine if you live outside of the U.S.

If you wanted a physical magazine subscription or wanted to order the first issue and lived outside the United States, check out:
http://www.indiegamemag.com/2008/10/magazine-subscriptions.html

Kudos 2 Review

October 20, 2008

Kudos 2 is the sequel to Positech Games life simulator game, Kudos (read the Kudos 1 review). The game puts you in control of making your character’s everyday decisions from their 20th birthday to their 30th. If you are familiar with Kudos, then you definitely know what to expect in the sequel. You start out as a waiter and make day to day decisions with the click of your mouse: pick your mode of transportation to work, decide to take night classes or go out drinking during the week, etc. Not much has changed since the first one except a significantly enhanced style and presentation.

Gameplay: 8/10
Pros: The same strategy gameplay from Kudos returns to Kudos 2. The game is very simple to play (but definitely hard to master) and surprisingly addictive. The new ability to customize your avatar really adds a lot to the experience.
Cons: Gameplay consists of clicking and navigating menus. The tutorial/instruction of the game is a little scant. Your friends are way too needy! and your never seem to have enough cash (OK maybe this simulator is hitting close to home).

Graphics: 10/10
Pros: I actually didn’t notice how much better the graphics were till I looked at screens between the two games. Kudos 1 had freaky blank-faced character models and a washed out and colorless presentation (I guess it took place in Seattle or London) whereas Kudos 2 has slick customizable characters, and vibrant menus and a colorful presentation.
Cons: An utter lack of animation permeates the sequel, but then again, animation isn’t really needed for this type of game.


Sound/Music: 9/10
Pros: Congratulations to Jesse Hopkins who does a great job with the music for this game. The music is very calming, laid back and subtle. The music does a fantastic job capturing the mood of the day and the atmosphere of the game. Sound is kept to simple clicks and what I would call “alert sounds” (i.e. dog barking, rain falling, character coughing) that help notify the player of their situation.
Cons: Nothing really to complain about…

Lasting Appeal: 9/10
Pros: The bright and upbeat music and improved graphics of this sequel make a huge difference in the amount of time that you can spend playing the game. It takes a decent amount of time to live your life from 20-30 in the game, but the character customization and sheer amount of choices, skills and statistics add a lot of replay value.
Cons: I’m really not sure if this is a game or a simulator/strategy game. In many ways it’s more similar to a board game with stat tracking character sheets than a video game. That’s not necessarily a bad thing, but also makes this game not suitable to everyone.

Average: 90.00%
Tilt: +/- 0.00%

Kudos 2 is a life simulator and that’s exactly what you get (and a vastly improved one at that) but if that explanation of the game alone makes you cringe than this game is absolutely not for you. It’s a very relaxing and enjoyable diversion where you can live a virtual life. The sheer amount of choice in this game is ridiculous. I do have a suggestion for Kudos 3. I think it would be fantastic if the game placed you in your senior year of high school rather than your 20s as a poor waiter. As an 18 year old, you would have high school friends, finish out your senior year of high school, apply and select a college (or start in the workforce), and continue to try and maintain long time friends as you move away from school into your 20s & 30s. This would break up the game and vary the virtual life experience a little more. All in all, I look forward to Kudos 3 and thoroughly enjoyed Kudos 2. The gameplay is only subtly changed, but the overall package is vastly improved.

Verdict: 90%

Band of Bugs Review

October 19, 2008

So Far Band of Bugs has been slammed by critics and has an average review score of 69/100. DO NOT be swayed by this without trying the game. The basic problem in a lot of these reviews is that they view Band of Bugs as too easy for tactic/strategy game fans and too hard for casual players. My problem with so many of the reviews is that they seem to be reviewing and critiquing the concept of Band of Bugs (create a simplistic and more casual tactics experience) than the actual game itself. Why such glowing reviews when Ninjabee simplified RTS genre in Outpost Kaloki? Aren’t RTS fans as hardcore and particular as Tactics/Strategy fans? Apparently not.

In the end, a review is just a person’s opinion. Typically, I think that all the critics reviews average out correctly, but that doesn’t seem to be the case with Band of Bugs. At least, that’s not the direction the reviews are heading. I can only hope that I fairly review the game and voice some opinion or perspective that is worthwhile.

Graphics: 9/10
Pros: Phenomenal 2D art..Gigantic HD handdrawn depictions of all the bugs look great! 3D engine looks good for a Live release and all the different types of units and teams are easily discerned. The animation of all the critters is stellar.
Cons: The different color line shading does detract from the graphics somewhat…taking this option off is usually not worth doing in multiplayer, but it does improve the 3D graphics.

Gameplay: 8/10
Pros: Fully Featured game with an enjoyable campaign, a multitute of online modes, and a level editor. This is where Band of Bugs has really been critiqued and while I found the campaign somewhat easy, I was very entertained and it was all over too quickly. I was actually left with questions about Maal’s origin and hope that DLC will fill in these holes. The campaign dialogue is absolutely brilliant and quite witty and funny. While strategy/tactics fans may find the game easy or simplistic, the point of the game was to make this genre of games more approachable and casual. Outpost Kaloki certainly simplified RTS games, and I loved that it did (not being the biggest RTS fan) even though I struggle to beat certain levels. While I agree that Band of Bugs is no Tactics Ogre, Fire Emblem, etc. is it fair to compare it to these full retail games? I don’t think so…it would be like comparing Outpost Kaloki to Command & Conquer 3.
Cons: I did miss the rock-paper-scissors weapon element that is present in the fire emblems, but this game is supposed to be simplistic. I do agree with some of the other reviews about the RPG elements and stat-tracking. Adding in some character customization would have been great…from naming them, to picking 2-3 skills/abilities/spells. I think it could have been added while still staying simplistic and casual.

Sound/Music: 9/10
Pros: The bug voices/gibberish is absolutely great and works perfectly with the game’s sense of humor and tone. The sound FX as a whole are well thought out and distinctive to certain units, actions, etc. The Music is good and fits with the theme…
Cons: ..but some of the music misses and feels a little repetetive…ok only 1 particular song, but still a con.

Lasting Appeal: 10/10
Pros: I find it hard for anyone to argue over the feature set in this game. It offers a variety of multiplayer modes: Spider Hunter, Elimination, Capture, etc. both online and locally. There is also the great addition of a Level Editor plus a full 20 mission campaign story mode with additional stand alone missions. It’s a game chock-full-to the brim with features for $10.
Cons: My complaint is squarely on the online multiplayer… I have found it very hard to find ranked games and virtually all the games I have played have been Spider Hunter. I really love elimination and find a human opponent very fun to compete with online…so Band of Bug players stop playing Spider Hunter.

Average: 90.00%
Tilt: +2.00%

Don’t get me wrong, Band of Bugs has it’s issue and may not be a homerun for Strategy Fans, but it delivers on a ton of features. While RPG elements and custom Bug armies would have been great, this game’s purpose was to offer a simplified and more casual Tactics gameplay experience. Ninjabee certainly delivered on this goal and exceeded their previous titles in the story mode and dialogue category if you ask me. My biggest issue with the game is that I wanted more of the campaign, more Maal, and that I find it incredibly hard and time consuming to find online ranked elimination/capture matches. Everyone plays Spider Hunter! I don’t think I’ve mentioned that the turn system works FANTASTIC for online matches and keeps them action packed. Great design decision! All in all Band of Bugs offers a lot of game for $10. Perhaps the reason for all the low reviews is that people are comparing it to $50-60 titles, since the quality of the game and features resemble those full priced titles over the typical offerings of Xbox Live. Give Band of Bugs a chance, you probably will find yourself smiling and chuckling along with Maal and his gang.

Verdict: 92%

World of Goo Review

October 18, 2008

World of Goo is the first game from Indie Game Studio, 2D Boy. Founded by Kyle Gabler and Ron Carmel, 2D Boy’s goal (according to their website) is to “make games that everyone can play, with gameplay nobody has seen before.” Well, they have certainly met this goal with World of Goo. World of Goo is hard to pigeon hole into one game genre. I guess if I had to label it I would describe it as a goo-construction physics puzzle action game. Basically, you drag and drop goo balls to build towers, bridges etc. towards a vacuum pipe that sucks up all the remaining goos. The game is definitely out there and utterly unique, but it’s also incredibly sublime.

Gameplay: 10/10
Pros: The gameplay is unlike any other game out there. It’s sort of like building with K’nex…except their goo balls with little personalities. Each level poses a brand new challenge and the game controls are pretty basic (drag & click). The game introduces new goos at a great pace which helps keep the puzzles and goo building fresh. There’s sort of a story and its interestingly told.
Cons: The game is over too fast, but great games always are. Large goo structures can be tricky to build and frustrating tip over…but the limited level skips are always enough to keep you moving along the campaign.

Graphics: 10/10
Pros: The art style is probably the best thing about the game. It is very odd…especially the cutscenes and some of the level pieces (Girl Goo Heads, Wacky Hands, Creepy Robot Heads, etc) but utterly charming. The game’s first chapter is very clean and colorful…but as the game progresses the art style starts permeating through and gets weirder and weirder along with the wacky story. All this oddity is a good thing though. The visuals never get boring and the presentation and execution is excellent.


Sound/Music: 10/10
Pros: The music perfectly fits the art style and mood, but what really makes the games auditory experience so excellent are the sound effects. Goo giggles, mumbles gibberish, inflates, etc. and the People of World of Goo speak emphatic gibberish as well…but all along the way convey emotion. That coupled with the sheer humor of the it all makes it incredibly enjoyable.


Lasting Appeal: 8/10
Pros: There are 5 Chapters and an Epilogue, with each world having a decent number of levels (~10) but when a game is this enjoyable and completely lacks tedium you always want more. The Global Ranking score system add replayability and the meta game of using extra goo to build the tallest tower also adds longevity to the title.
Cons: Ultimately the game can be beaten over a weekend and every level played.

Average: 95.00%
Tilt: +2.00%

What it comes down to is that World of Goo is one of the finest and most original games I have played in recent years. It may not be the longest experience, but much like XBLA’s Braid, Goo maintains an interest and high quality throughout every level of the game. The game is a fantastic experience that will be thoroughly enjoyed, but then you can move on. This approach to indie games is excellent because ultimately and indie studio cannot compete with the longevity of a commercial studio game. This is what they do best – Wow you with originality, art style and uniqueness and offer you a fantastic experience for the fraction of the price of a full scale commercial title. World of Goo is an exceptional game at an exceptional price. There’s really no excuse not to experience the creativity, art, and fun that permeates this game.

Verdict: 97%

Outpost Kaloki (X) Review

October 18, 2008

Let me start out by saying that I love this game. More power to Ninjabee(http://www.ninjabee.com/)! They have 2 of my favorite Xbox Live Arcade games and they’ve only made 2 games for the 360 so far (as far as I know). I don’t really know how to describe Outpost Kaloki X. It is part Real Time Strategy Game, part Action Game, and part Puzzler. It all winds together into a great package. Outpost Kaloki was originally available for PC and was heralded with critical acclaim. Only reason I didn’t get it for PC was because I figured Xbox version for $10 was better than PC version for $20. Yes, as surprising as it may be, I dont’ make the big bucks blogging and making Video Games- the 9-5 job is the one that provides me with food. Bottom line is that Outpost Kaloki is a very addicting and frantic Action/RTS game and an absolute must buy for Xbox 360 owners.

Gameplay: 9/10
Pros: Gameplay is way quicker and action packed than most RTS. You really have to build things in the right order, and be ready to increase power, alter settings, and build the next building just as you’ve earned the money to pay for it in order to beat the level and not run out of time. I can’t imagine successfully managing my space station in ther later levels at the faster gameplay speeds. (After Level 6 I pretty much stuck with Speed 1). This all adds up to there constantly being something to do or attend to as you reach for your goal. The Controls are spot on and make it easy to navigate to all your expansions. The game is simple enough to pick up and play, but is a lot more complicated than you think.
Cons: This game can be pretty hard. I have been playing the game a lot and am not that far in the campaign, but have had to consistently replay levels in order to complete them (but I immediately clicked retry and got right back into it!). The instructions on how to play could have been more in depth to help you understand the necessary intricacies of gameplay. A tad too hard.
Graphics: 9/10
Pros: The graphics are fully 3d and the engine runs incredibly fast and smooth. What’s even better is the variety of stations that each new level brings, from a crazy pink domed station to a giant oak tree! What’s more important is that each facility/expansion is easily identifiable so you can quickly sell and upgrade or change attributes. I also love the cartoony feel of the menus and cast of characters and aliens.
Cons: Graphics definitely lack the wow factor since this game just focuses on resource management. No real battles or crazy effects to speak of, but you do have to love the hustle and bustle of a successful space station and all the dollar bill and money indicators.
Sound/Music: 8/10
Pros: The simple clicks and beeps of the menus work well. The cha-ching of money is always nice. The music is very catchy…and I have found myself grooving to it when my station is doing well and I’m in the zone. The music really stands out…but
Cons: The music really stands out…but it can be repetitive.
Lasting Appeal: 10/10
Pros: The main campaign scenarios feature over 20 levels, add to that several downloadable scenarios, different story lines, and modes and you have a hefty game with plenty of levels and fun to be had. I just glanced at the Ninjabee website and there is significant DLC.
Cons: If you don’t like the game you won’t want to take advantage of these ways to extend it. It would’ve been cool to see some sort of multiplayer or online aspect.

Average: 90.00%
Tilt: +4.00%
I have to give a little extra to this title because last night everything just clicked and became uber fun. I finally advanced to a level with several options, tons of ships visiting my station, new upgrades, and not nearly enough time to get everything done. I failed the level twice, but then it all came together and money started pouring in as I frantically switched, repaired, and adjusted my expansions. With my continuing success came a joy and right before I finished the final objective, knowing my inevitable victory, I took a break from my feeble dancing attempts and yelled a resounding “Yes!” How many games can spur such a response? Not many…how many games can do it for $10? Even Less. Outpost Kaloki is a gem that I have to wholeheartedly recommend.
Verdict: 94%

Fizzball Review

October 14, 2008

To Try Fizzball for yourself:
Click Here
Support Grubby Games by:
Buying it Now
This game is much harder to review than Prof. Fizzwizzle. It maintains all of the stellar presentation aspects and has exceptional production qualities, but is even more focused towards younger and more casual gamers. Fizzball is a Break-out / Arkanoid clone with an element of Katarmi Damacy thrown in. Like Prof. Fizzwizzle there is an exceptional Kids mode and a multitude of levels, the problem lies in the stale rehashed gameplay. On the one hand, it’s the most advanced breakout game I’ve ever played, but on the other hand, it’s a breakout game. This game almost needs two different reviews: One for very casual gamers and kids under 10 and another for more avid and mature gamers. For the casual gamers, the young, or anybody who is not tired of another bat & ball game, Fizzball offers a fantastic game with excellent graphics, presentation, and a plethora of features and other bells and whistles. For the more avid gamer, this game warrants a demo download to check out the unique interface, power-ups, and graphics, but after a couple levels of the demo, most gamers won’t think twice about playing this game again….simply because they’ve played dozens like it already. In my book, the best Arkanoid game of all time is still tired, dull, and just not enough to hold my interest.

Gameplay: 4/10
Pros: Tons of power-ups, levels, and features. The Katarmi Damacy aspect of growing the fizzball by swallowing up small objects and moving up towards larger ones is neat and novel.
Cons: The Grubby Games’ artistic design and sleek interface cannot overcome a stale and overused bat and ball gameplay mechanic. This is a case of exceptional programmers just brainstorming a game from the outset that would not have compelling gameplay. Game is in the WAY TOO casual department.


Graphics: 9/10
Pros: Exceptional presentation, animations, and consistent feel and look from Prof. Fizzwizzle. All the graphics have real depth and give the game a cartoony 3D feel. Just looking at the title screen impresses.
Cons: Stages and Level graphics get repetitive.

Sound/Music: 8/10
Pros: Catchy and fun music returns from Professor Fizzwizzle
Cons: Animal sounds are blasé

Lasting Appeal: 2/10
Pros: There are a ton of levels to play and the game is fully featured
Cons: After playing the first 5-10 levels, the unique features of this breakout clone wear off.

Average: 57.50%
Tilt: -7.50%
I really wanted Fizzball to be better. It oozes quality, has a sleek presentation, and is very endearing. But underneath all the features, beautiful, colorful animations, and catchy music is a game I have played for years. I remember Atari Pong, owned the big lumbering 1989 gameboy, grew up on the NES, SNES, and Genesis and have played breakout games for over a decade. Grubby Games is an exceptional duo, but for me, this type of gameplay is the bottom of the barrel. So for Avid and Long-Time Gamers:

Verdict: 50%

On the upside, if you have a child under the age of 10 or if you are a casual gamer and have no idea what Arkanoid or an Atari is then you will probably love this game. It is very endearing and is one of the best Breakout games I have ever played. It is an excellent game for the more casual / younger market. Maybe that was Grubby Games intention all along, to focus on the casual gamer.

Verdict for kids/casual gamers: 75%

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Tribal Trouble Review

October 13, 2008

Tribal Trouble Website and Information

Download the Free Demo
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Tribal Trouble is a Real Time Strategy game that pits Island Natives against the invading Vikings. There are the aforementioned 2 factions who each have 5 units and 3 buildings (which are equivalent). The scarce variety of units and buildings is really the only indication that this game is an Indie title since the graphics, gameplay, presentation, etc. are all well above and beyond what is typically seen in the Indie industry and is very comparable to big budget PC titles with immense development teams. Furthermore, the simplicity and focus on the units/buildings makes the game far more enjoyable to play and less daunting to approach. My least favorite thing about RTS games was the immense diversity and huge amount of time that had to be invested learning each unit and its strengths and weaknesses. I may be in the minority on this, but I really feel that with the immense RTS lineups, you really can only spend the time getting to know one game’s units, buildings, etc. Regardless, this game is really impressive in almost every aspect.

Gameplay: 9.5/10
Pros: All the typical RTS shortcut keys and functions are there (only streamlined) and the controls are instantly accessible. The best thing about Tribal Trouble though is the simple units mean that players don’t sit around and build massive bases and units and then just mass strike. There’s a lot more back and forth and time management is a bigger issue than in other Real Time Strategy games.
Cons: The simplicity of the units is nice, but I would have liked to see a couple more buildings and maybe an exclusive unit or a little more difference between the Native and Vikings.


Graphics: 10/10
Pros: I really can’t express how impressed I was with the graphics of this game. The game features a fully 3D world and camera which can rotate, pan, zoom, etc. You can zoom in right on the littlest Peon and see the very fluid animations up close. There’s a distinct look between the two factions and the menus and presentation are all top-notch
Cons: I guess the character models look a bit blocky up close and make you aware of the lack of polygons, but you can’t fault the game for that when there are hundreds of units waddling and running about.

Sound/Music: 8.5/10
Pros: The sound is perfectly adequate and solid and the musical scores are quite good.
Cons: I could’ve used more music (there are only about 4 musical scores).

Lasting Appeal: 9.5/10
Pros: Randomly generated island levels, online multiplayer, and 2 very fun campaign modes…there are plenty of modes and features to keep you playing.
Cons: The lack of units/buildings can wear thin and although it contributes to Tribal Trouble’s initial appeal, it also detracts from its depth.

Average: 93.75%
Tilt: + 0.25%

Tribal Trouble is great fun. I guess I haven’t mentioned the humor yet, which this game has in spades. The premise itself is humorous: Drunk Vikings get lost on an island and start fighting the natives. Tribal Trouble is $30 which is higher than the typical Indie title, but it is also of a much higher caliber. If you download the demo, you will immediately be impressed with Tribal Trouble’s graphics, presentation, and gameplay. Anyone who likes RTS games should buy it and anyone who has avoided them because of their vast learning curve should step up to the plate and play this more casual take on a hardcore genre that dominates the PC market. A must buy for everyone who enjoys PC games.

Verdict: 94%

Tribal Trouble Website and Information
Download the Free Demo
Buy the Game NOW